Upaya Meningkatkan Hasil Belajar Materi IPAS Bagian Mata Menggunakan Pembelajaran Koperatif Tipe (TGT) dengan Media Puzzle

Authors

  • Nadia Panca Agustina Universitas Negeri Surabaya, Indonesia
  • Ulhaq Zuhdi Universitas Negeri Surabaya, Indonesia
  • Sutiana Sutiana SDN Ketabang 1 Surabaya, Indonesia
  • Dewi Imanayah SDN Ketabang 1 Surabaya, Indonesia
  • Joko Suwarno SDN Ketabang 1 Surabaya, Indonesia

DOI:

https://doi.org/10.59188/jcs.v3i10.2386

Keywords:

Team Games Tournament, Puzzle Media, Learning Outcomes

Abstract

This study aims to improve student learning outcomes in elementary schools through the application of the cooperative learning model Team Games Tournament (TGT) combined with puzzle media. TGT is a well-known learning strategy that encourages student participation by blending competition and collaboration, which has proven effective in various educational contexts. This classroom action research involved 30 fifth-grade students at SDN Ketabang 1, Surabaya. The research was conducted in two cycles, where TGT and puzzle media were used to teach science topics related to the human eye. Results showed a significant improvement in learning outcomes, with average student scores increasing from 55% in the pre-cycle to 85% by the end of the second cycle. Moreover, students’ engagement and social skills, such as teamwork and communication, were positively impacted. The study demonstrates that combining TGT with interactive media like puzzles not only enhances academic performance but also fosters a collaborative and engaging learning environment.

 

References

Asari, S., Pratiwi, S. D., Ariza, T. F., Indapratiwi, H., Putriningtyas, C. A., Vebriyanti, F., Alfiansyah, I., Sukaris, S., Ernawati, E., & Rahim, A. R. (2021). Paikem (pembelajaran aktif, inovatif, kreatif, efektif dan menyenangkan). DedikasiMU: Journal of Community Service, 3(4), 1139–1148.

Bandaso, H., Sinring, A., & Ero, P. E. L. (2023). The Effect Of Team Game Tournament On Motivation To Learn And Science Learning Outcomes Elementary School. Jurnal Tunas Bangsa, 10(2), 105–121.

Bhidju, R. H., & Press, A. (2020). Peningkatan hasil belajar ipa melalui metode demonstrasi. Ahlimedia Book.

Kusumaningrum, N., & Ismanto, B. (2023). Implementasi Model TGT berbantu Media Gayang Sebagai Upaya Peningkatan Hasil Belajar IPAS Kelas V Sekolah Dasar. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 9(04), 2532–2542.

Loko, E. H. L. (2023). Upaya Meningkatkan Hasil Belajar Siswa Kelas III Pada Mata Pelajaran Ilmu Pengetahuam Alam (IPA) Di SDK Wilain Dengan Menggunakan Metode Kooperatif TGT (Team Games Tournament). Jurnal Pendidikan Dan Ilmu Sosial (JUPENDIS), 1(1), 52–61.

Murtini, S., Murtono, M., & Utaminingsih, S. (2022). The Influence of Snowball Throwing and Teams Games Tournament Cooperative Learning Models on the Learning Outcomes of Elementary School Students. Jurnal Prakarsa Paedagogia, 5(1).

Ni’mah, Z. A. (2017). Urgensi penelitian tindakan kelas bagi peningkatan profesionalitas guru antara cita dan fakta. Realita: Jurnal Penelitian Dan Kebudayaan Islam, 15(2).

Nisa, S. K., Mulyati, R. N., Kawali, N. B., & Alur, H. (2024). Analysis of Student Learning Outcomes Using Team Game Tournament (TGT) Type Cooperative Learning in Elementary Schools. AURELIA: Jurnal Penelitian Dan Pengabdian Masyarakat Indonesia, 3(2), 1308–1313.

Saputri, A. L., & Sukmawati, W. (2024). The Influence of the Team Games Tournament (TGT) Learning Model Assisted by Wordwall on the Scientific Literacy of Class V Elementary School Students. Jurnal Penelitian Pendidikan IPA, 10(7), 3787–3798.

Sekarsari, E. P. (2023). The Effect of Team Games Tournament Model-Assisted Articulate Storyline Media on Improving Outcomes and Interest in Learning Javanese Script Material in Elementary School. Elementary School Forum (Mimbar Sekolah Dasar), 10(1), 281–296.

Supriandono, T., Murdiono, M., & Riyanto, A. (2023). The Effect of Team Games Tournaments Cooperative Learning Model on Student Learning Outcomes in Pancasila and Civic Education Learning. JTP-Jurnal Teknologi Pendidikan, 25(2), 223–233.

Suprima, Hasibuan, R., Akmal, Sari, Y., Ana, & Mulyadi, A. (2023). Implementation of the Teams Games Tournament (TGT) Model to Improve Islamic Education Learning Outcomes for SMAN 8 Bekasi Students. International Research-Based Education Journal, 5(2), 256–267.

Susanti, M. P. (2016). Implementasi Model Pembelajaran Kooperatif Tipe Teames Games Tournament (TGT) Dengan Media Dart Board Untuk Meningkatkan Motivasi Belajar Akutansi Siswa Kelas XI Akutansi 4 SMK YPKK 2 Sleman Tahun Ajaran 2015/2016. Skripsi. Yogyakarta: Fakultas Ekonomi Universitas Negeri Yogyakarta.

Triwiyanto, T. (2022). Manajemen kurikulum dan pembelajaran. Bumi Aksara.

Wahyuni, D. T. (2018). Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Menggunakan Media Teka-Teki Silang (TTS) Pada Mata Pelajaran IPS Untuk Meningkatkan Hasil Belajar Siswa. (Jakarta: FITK UIN Syarif Hidayatullah Jakarta).

Downloads

Published

2024-10-25

How to Cite

Panca Agustina, N., Zuhdi, U. ., Sutiana, S., Imanayah, D. ., & Suwarno, J. . (2024). Upaya Meningkatkan Hasil Belajar Materi IPAS Bagian Mata Menggunakan Pembelajaran Koperatif Tipe (TGT) dengan Media Puzzle. Journal of Comprehensive Science (JCS), 3(10), 4716–4725. https://doi.org/10.59188/jcs.v3i10.2386